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To contact us with questions about Torchlight, or Torchlight II, you can create a new ticket and we'll respond as quickly as possible.

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News


  • FEB
    13

    Torchlight II Merch Now Available!

  • APR
    25

    Patch Notes 1.25.x.2

    Patch 1.25.x.2
    Released April 25, 2013

    General

    • Localization fixes
    • Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled
    • Fixed an issue with mapping right-click hotkeys

    GUTS

    • Fixed several file browse buttons in the unit editors
    • Fixed an issue where the environment layout browse button would default to an incorrect path
    • Fixed creating and saving level feature tags
  • APR
    11

    Patch Notes 1.24.x.8

    Patch 1.24.x.8
    Released April 11, 2013

    General

    • No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
    • 10 mod limit now properly enforced

    Skills

    • Gut Punch now accurately scales its radius as described

    Stability

    • Fixed occasional hang when entering Tarroch's Tomb

    GUTS

    • Fixed duplicate files being displayed after modding a file in various editor forms
    • Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
    • Marquee object selection now property updates the selected scene tree nodes
    • "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
    • Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
    • Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
    • Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
    • Fixed units not reloading in some circumstances when the unit editor were saved
    • Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
    • Fixed inheritance nodes not being displayed in the unittype editor
    • Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
    • Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor
  • APR
    04

    Patch Notes 1.23.x.5

    Patch 1.23.x.5
    Released April 4, 2013

    Skills

    • Fixed an issue where players could get stuck in a particular phase beast level
    • Fix for the final dungeon in the Ice Labs
    • Fix for exiting the Ice Labs to Frosted Hills
    • Fixes for minimap puzzle representations on some maps

    UI

    • Fixed issues with display of modded game groups in dropdown

    ModLauncher

    • Fix for visual issues on Windows XP machines.
    • Added "Waiting for response from Steam" message to ModLauncher start-up.
    • Added notification that time may be required before ModLauncher can be started when mods require updates.

    GUTS*

    • Unit editors (monster, items, players props) now have a "folder" column in the unit list.
    • Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
    • Editor no longer crashes when investing skill points wish push a skill to the next tier.
    • Modded skills no longer show twice in the skiles editor.
    • Fixed the "view folder" button in the rule set editor when viewing mod level sets.
    • Modded rule sets should no longer show twice in the rule set editor.
    • Stat lines no longer show twice when modding stat lines.
    • Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
    • Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
    • Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
    • fixed skill UI layout browse/open buttons in the Player editor when modding.
    • fixed catagory filtering in the affix editor after modding an affix.
    • Can no longer attempt to add static unittypes in the unittypes editor.

     

    *Steam users may need to re-validate their installation of GUTS after updating Torchlight II. (From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache)

  • APR
    01

    Patch Notes 1.22.x.40

    Patch 1.22.x.40
    Released April 1, 2013

    New Content

    • New Unique and Legendary weapons for every item class
    • New class armor sets
    • New MapRoom maps
    • Additional side dungeons in Act 1 and 2 during New Game Plus play
    • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures
    • Headcrab pet
    • Alpaca pet
    • Panda pet
    • Stag pet

    Modding

    • Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
    • Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
    • New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki

    Bugfixes

    • Socketable-granted DOT effects now get character damage bonuses from focus and items
    • Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state
    • Various protections to prevent poorly formed mods
    • Other minor fixes
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